Microsoft came out beating the
drum for cloud services and restrictive online requirements when it announced
the Xbox One at the end of May. Since then, Redmond has completely flip-flopped
on its online requirements and used game restrictions, but the Xbox Live Cloud
service hasn’t been harmed in the process. Even though the Xbox One won’t
require you to connect to the internet, individual games on the platform most
certainly will.
With the launch of the Xbox One, Microsoft will be making Xbox Live Cloud services available to game developers. “Cloud” is obviously a very nebulous term used in marketing speak, but it has real benefits to both developers and gamers alike. Over 300,000 servers worldwide can be allocated dynamically in service of both multiplayer and single-player games. Sure, the Xbox Live Cloud can work as online storage for game assets, but it’s much more than that. By offering server-side computation as well, Microsoft’s ubiquitous cloud offering gives developers affordable tools that they just didn’t have in previous generations.
Jon Shiring, an engineer at Respawn Entertainment, took to his company’s blog to speak about the benefits of the Xbox Live Cloud. In detail, Shiring explains the problems that go along with having player-hosted game servers, and why having affordable dynamically scaling dedicated servers is a huge benefit for multiplayer games. Microsoft’s Azure-based Xbox Live Cloud allows developers like Respawn to improve AI, remove unfair player advantages, speed up matchmaking, and dedicate all resources on the local machine to improve the visuals and frame rate.
Since Respawn’s game Titanfall is effectively multiplayer-only, it requires an always-on internet connection. Despite the fact that Microsoft is publicly slinking away from internet requirements, some games on the Xbox One will still demand an internet connection to function at all. Obviously, the benefits Microsoft originally laid out for its Xbox Live Cloud service can and will thrive in this ecosystem.
Single-player games will definitely benefit as well. Computation-intensive sections of a game, like large dynamic backgrounds, can be handled in the cloud while latency-sensitive portions like aiming and damage calculations can happen in real-time on the console itself. For example, a developer could use the cloud to render an accurate depiction of what the night sky looks like where you live while the console itself has more resources freed up to improve moment-to-moment gameplay.
Fundamentally, the fact that Microsoft is offering cheap access to cloud storage and computing for all participating developers is a win for everyone. This initiative lets developers expand game worlds, takes a substantial load off of the Xbox One’s CPU and GPU, and has the added benefit (for Microsoft) of keeping most people connected to the internet for all of these features. The Xbox One will need an internet connection for a nontrivial amount of games, and that’s okay. Provided the gaming industry learned its lesson about failing gracefully from the SimCity debacle,Our MileWeb managed dedicated server are designed to meet the most demanding requirements for performance, the Xbox One could have a significant edge over PS4 if the Xbox Live Cloud delivers on its promises.Following its recent launch of “Signetique Cloud”, Signetique has launched a Parallels Plesk Panel-ready edition of its enterprise cloud hosting service. As a Parallels Platinum partner, Signetique has worked with Parallels on a number of product launches this year, and Parallels Plesk Panel remains an integral part of Signetique's hosting management and automation.
“Signetique Cloud is built with the users in mind. It is fast,Our Managed MileWeb Private Cloud and Virtual Dedicated Servers. it is simple and it is logical.Managed MileWeb Cloud Hosting and cloud management services. We have taken the mystery out of cloud hosting and packaged it neatly into a service that everyone understands. Signing up for a Signetique Cloud server is a breeze and it can be deployed automatically in less than 60 seconds,” said CEO of Signetique, Raymond Tan. “While Signetique Cloud appeals to a wide range of users in the market, with Parallels Plesk Panel, we are confident of giving decision makers of small and medium enterprises (SMEs) greater impetus to move to the cloud.”
“Signetique Cloud is one of the best platforms we've ever built. We spent months speaking with our partners to find out what features they like to see on cloud platforms and the resulting product is one that is built from the ground up with the end users in mind,” said Kenneth Tan, COO. “As a result of these community feedback, Signetique Cloud has high availability built in, instant provisioning, elasticity of resources, and a hybrid architecture where our cloud servers can be seamlessly integrated with our dedicated servers. With the Parallels Plesk Panel edition of Signetique Cloud, our customers will find cloud management not just simple but a real breeze as well.”
Click on their website www.mileweb.com for more information.
With the launch of the Xbox One, Microsoft will be making Xbox Live Cloud services available to game developers. “Cloud” is obviously a very nebulous term used in marketing speak, but it has real benefits to both developers and gamers alike. Over 300,000 servers worldwide can be allocated dynamically in service of both multiplayer and single-player games. Sure, the Xbox Live Cloud can work as online storage for game assets, but it’s much more than that. By offering server-side computation as well, Microsoft’s ubiquitous cloud offering gives developers affordable tools that they just didn’t have in previous generations.
Jon Shiring, an engineer at Respawn Entertainment, took to his company’s blog to speak about the benefits of the Xbox Live Cloud. In detail, Shiring explains the problems that go along with having player-hosted game servers, and why having affordable dynamically scaling dedicated servers is a huge benefit for multiplayer games. Microsoft’s Azure-based Xbox Live Cloud allows developers like Respawn to improve AI, remove unfair player advantages, speed up matchmaking, and dedicate all resources on the local machine to improve the visuals and frame rate.
Since Respawn’s game Titanfall is effectively multiplayer-only, it requires an always-on internet connection. Despite the fact that Microsoft is publicly slinking away from internet requirements, some games on the Xbox One will still demand an internet connection to function at all. Obviously, the benefits Microsoft originally laid out for its Xbox Live Cloud service can and will thrive in this ecosystem.
Single-player games will definitely benefit as well. Computation-intensive sections of a game, like large dynamic backgrounds, can be handled in the cloud while latency-sensitive portions like aiming and damage calculations can happen in real-time on the console itself. For example, a developer could use the cloud to render an accurate depiction of what the night sky looks like where you live while the console itself has more resources freed up to improve moment-to-moment gameplay.
Fundamentally, the fact that Microsoft is offering cheap access to cloud storage and computing for all participating developers is a win for everyone. This initiative lets developers expand game worlds, takes a substantial load off of the Xbox One’s CPU and GPU, and has the added benefit (for Microsoft) of keeping most people connected to the internet for all of these features. The Xbox One will need an internet connection for a nontrivial amount of games, and that’s okay. Provided the gaming industry learned its lesson about failing gracefully from the SimCity debacle,Our MileWeb managed dedicated server are designed to meet the most demanding requirements for performance, the Xbox One could have a significant edge over PS4 if the Xbox Live Cloud delivers on its promises.Following its recent launch of “Signetique Cloud”, Signetique has launched a Parallels Plesk Panel-ready edition of its enterprise cloud hosting service. As a Parallels Platinum partner, Signetique has worked with Parallels on a number of product launches this year, and Parallels Plesk Panel remains an integral part of Signetique's hosting management and automation.
“Signetique Cloud is built with the users in mind. It is fast,Our Managed MileWeb Private Cloud and Virtual Dedicated Servers. it is simple and it is logical.Managed MileWeb Cloud Hosting and cloud management services. We have taken the mystery out of cloud hosting and packaged it neatly into a service that everyone understands. Signing up for a Signetique Cloud server is a breeze and it can be deployed automatically in less than 60 seconds,” said CEO of Signetique, Raymond Tan. “While Signetique Cloud appeals to a wide range of users in the market, with Parallels Plesk Panel, we are confident of giving decision makers of small and medium enterprises (SMEs) greater impetus to move to the cloud.”
“Signetique Cloud is one of the best platforms we've ever built. We spent months speaking with our partners to find out what features they like to see on cloud platforms and the resulting product is one that is built from the ground up with the end users in mind,” said Kenneth Tan, COO. “As a result of these community feedback, Signetique Cloud has high availability built in, instant provisioning, elasticity of resources, and a hybrid architecture where our cloud servers can be seamlessly integrated with our dedicated servers. With the Parallels Plesk Panel edition of Signetique Cloud, our customers will find cloud management not just simple but a real breeze as well.”
Click on their website www.mileweb.com for more information.
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